

Les faces :
H(aut) = U(p),
B(as) = D(own),
A(vant) = F(ront) ,
P(ostérieur= B(ack) ,
G(auche) = L(eft) ,
D(roite) = R(ight)
Rotations de base (standards) :
H = U,
B = D,
A = F,
P = B,
G = L ,
D = R
Rotations tranches :
h = u,
d = r,
a = f,
Rotations cubes :
tH =tU,
tB = tD,
tA = tF,
tP = tB,
tG = tL ,
tD = tR
Rotations blocs :
H* = U*,
B* = D*,
A *= F*,
P* = B*,
G* = L* ,
D* = R*
rotation: D = Droite (90°), D' (-90°) = inverse , D5 = puissance (DDDDD) , D² = DD (180°)
rotation tranche: d = droite-intérieur (tranche droite)
rotation cube: tD = tourner le cube-entier 90° suivant D
rotation bloc: D* = tourner le bloc D (Dd) 90°
D d D' tD D* D²